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AI Insights · Timothy · October 2024

Top 5 3D Realistic Games on iOS in Sweden, Q3 2024

Explore the performance of the leading 3D realistic games on iOS in Sweden during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 3D Realistic Games on iOS in Sweden, Q3 2024

In the third quarter of 2024, the top 3D realistic games on the iOS platform in Sweden showcased varied performance trends in terms of downloads, revenue, and active users, as per data from Sensor Tower.

ReelShort - Short Movie & TV saw a fluctuating revenue trend, starting at approximately $15K in early July and peaking at around $23.8K in the first week of August, before stabilizing to $18.9K by the end of September. Downloads initially dipped to 1.2K in late July, then spiked to 9.3K in August, with a gradual decline to 2.8K by the quarter's end. Weekly active users experienced a surge from 3.3K in late July to a high of 13.9K in early August, concluding the quarter at 5.9K.

Highway Overtake - Car Racing exhibited a modest revenue trend, starting from zero and peaking at $387 in early August, before declining to $108 by the end of September. Downloads saw an initial burst from zero to 8.6K in early August, followed by a decrease to 1.7K by the end of the quarter. Active users showed a consistent decrease from a peak of 16.6K in mid-August to 10.1K by September's end.

Snake Clash! maintained a stable revenue stream, ranging from $93 to $221 throughout the quarter. Downloads started strong at 3K in early July, decreased to 1.1K in early September, and slightly recovered to 1.5K by the end of September. Weekly active users showed a steady pattern, starting at 10.2K in July and gradually increasing to 9.6K by the end of the quarter.

EA SPORTS FC™ Mobile Soccer experienced a varied revenue pattern, starting at $13.8K in early July, dipping to $4.9K in early September, and climbing back to $7.5K by the end of the quarter. Downloads remained relatively stable, hovering around 2.4K, with a slight increase to 2.4K in late September. Active users consistently grew, beginning at 24.3K and peaking at 25.8K in late September.

My Superstore Simulator showed an upward trend in revenue, starting from zero and reaching $788 by the end of September. Downloads increased significantly from 25 in late July to 3.3K by the end of the quarter. Active users followed a similar trend, rising from 18 in late July to 7.8K by the end of September.

For more detailed insights and data, visit Sensor Tower, your trusted source for app market intelligence.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024